Zero Company developers want you to shape her story as much as they

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At Interstellar Holiday This weekend Bit reactor and Respawn joined to finally lift the lid of something gamers in the galaxy far away, they were far waiting for a long time to see: Tactic -based tacticsS This long -awaited desire came in the form of Zero Companya game that wants to honor Interstellar“The past in the genre of the strategy, while standing with fingers to the heels with the types of cinematographic experiences that modern gamers expect from such a cinematic franchise.

“I think now is the moment when we can actually do it, not cost depth and elegance, right? As, we can do both, we are technically able to do both,” said the Bit Reactor Greg Foertsch co -founder after the panel revealed Zero Company to the world. “I think the genre is ready for that. Interstellar is ready for that. I think fans hope they know they are ready for it. Maybe they don’t! But I think we will be able to make a game that goes beyond the genre and makes justice on IP. “

Zero Company is unclearly a certain amount of several years – as if a A game of tactics, which has been developing since 2021 – but only at celebration fans have learned that the game will be set during the height of the Clone wars. This is an environment that does not extend exactly to the tactical fight against the fight, given what we have experienced with the conflict, is on a large and wide scale of planetary forces that crash into each other through the stars.

Star Wars Zero Company Super Battle Droid
© Bit Reactor/Lucasfilm Games

“I think one of the nice things about Clone’s wars is that we have a television show, as such as such an incredible reference point exactly in seven seasons of storytelling,” said Lucasfilm History Member Member to the decision to focus on the era of late retraining. “For every battle of Felusia or Umaban’s rainbow, where it is an army, an army crashing against each other, there is Rako Hardin. Zero Company Also, right? Each player will customize his own hawks and then tell his own Clone wars History. This is the promise of the game. “

“I have been redirected Clone wars As this was going on with my biggest daughter, ”Fiesh added. Clone wars… All these things happen, but I have the feeling that these interpersonal relationships and those smaller moments to increase are just there all the way. You have all these bigger moments that happen all around you, but then you have the whole (D-Squad) sequence. There are episodes in which all this is just an action, and then it comes down to all the small stories that percolate through it is just incredible. “

But clone wars as setup do not mean that necessarily Zero Company He will want to tell a story in the style of what comes before in that era. “We are talking about clone wars as an era and this is absolutely there and we are authentic to that. But we are also talking about political origin and we close the increase in Andor (As an influence), noted the executive producer of the Games in Lucasfilm Orion Kellog. “We are talking about the original trilogy and its pulpity there. I think at the end of the day it will be Zero Company History. This is what we set out to go – this is, what story does our developer want to tell and how can we help them tell it? “

Star Wars Zero Company Squad Ramp
© Bit Reactor/Lucasfilm Games

This story is the one that bends strongly on perhaps a crucial line in RevengeCreep Opening: There are characters on both sides, and evil everywhere. Zero Company He plays in the shadows, the battle of the players (through hawks), which attracts characters from the whole galaxy, as well as through traditionally dividing fraction lines to combine a threat that has severe consequences for the whole galaxy, regardless of the faction.

“Political levels, personal relationships, all such things a kind of bubble there,” Kellog continued. “There’s definitely Things to Touch on with Oour Characters and Their Relationships with Each Each, and Their Relationships with the Player -There is a weer, you. We Want TELL Happening in the Story The Same Time the Characters Are. You Figure Out How to Use the Tools at your disposal to get to know the challenge and find out what leader you will be.

For Sharp, from a telling point of view, the wide scale of Clone Wars has also invited the look of the questions that fans have been considering for years. “It’s part of the fun, the various perspectives, aren’t it? We have certainly discussed that yes, from a separatist point of view, they they were A little right, ”she said. I think there (Zero Company“S) the bond system comes because if you have this idea in your head as …” Well, a branch of a soldier would never get along, “you may never unfold them together and they can never Understand yourself. Or you can be like “Let the healing start”, you can deliberately unfold them in missions to see how this affects the result of your gameplay and this is part of the fun. “

Star Wars Zero Company Hawks
© Bit Reactor/Lucasfilm Games

This focus on choosing a player is intertwined anywhere Zero CompanyStarting with the player’s character, Hawks. They have an established name and origin-to-do employee of intelligence, who now works as a special mercenary operator-but beyond this, the players will solve their sexual identity, their appearance and appearance, and then how to focus on the threat to them, from whom they are recruiting to which they hang with.

“I think the Hawks trick really wants to make sure that there is enough information that people understand and give them a place to ground, but then they also do not enter so much that they cannot apply or cannot be projected into the character they want and see that perspective,” Fortsh said. “This is a specific balancing act with this character to walk on an line where you do not give so much that people feel pushed out of it, but leave enough that there is enough intrigue to immerse yourself in it.”

This balancing act between a grand, cinematic narrative experience and Zero CompanyThe player’s willingness to leave his own unique path through this creates an interesting challenge for the game. On the one hand, it is clear that beaten a reactor wants to tell a compelling, morally complicated Interstellar A story, one filled with intriguing characters who created (we met several in the trailer, such as the aforementioned cord of Umbaran Luco Bronc and Trick Trick Clone Troker). But on the other hand, Zero Company He also wants to give the players a healthy set of options to fully customize their experience: not only hawks can be unique to any player, they can come up with an entire team of operatives, avoiding the main characters fully. They could even, as they were annoyed with the panel, to repair a whole team of Astomech Droidi-not exactly the main candidates for the All-Star acting staff of cinematography Interstellar History (sorry, R2, BB-8, Chopper, et al).

Star Wars Zero Company Trick Clone
© Bit Reactor/Lucasfilm Games

“He is trying to balance the players’ agency with the amount of story we use,” said Fiersh, “and allows people to … If that’s what they want to play if they want all personalized characters to go, you can do it.”

“I think to do it a Interstellar History, there must be characters and perspectives that already Interstellar Stories are these types of clashes of ideas. So we give you those author’s characters to give you some of these ideas to encounter, and then from where you go from there, it is up to you. “

– there it Flexibility, “Sharp added.” You can build the links between your personalized signs or between an author’s symbol and personalized character. “

“We are not ready to set any boundaries of the possible right now, but we still have a long way,” Kellog said when he asked him what are possible limits Zero Company It can be placed on a player beyond Permadeath, All-Droid game performance. “We definitely wanted people to know (with the message) that they would be able to tell their own story, to play different games with different results. We know a lot and what are the external boundaries, we will understand.”

Star Wars Zero Company
© Bit Reactor/Lucasfilm Games

Ultimately, it’s all a choice of service to what a Lukasfilm reactor and games see as a core of what Zero Company Makes: Application of cinematographic narrative experience and clearly Interstellar One of this to a genre that has not seen this before.

“Mechanics is up but the genre has not seen InterstellarHe locked Fiersh. “I think, InterstellarWhat this world brings to tactical games is so unique. It’s so deep to pull that I think our story, along with how we present it, the cinematographic feeling of all this will be the things that make it feel special. “

Star Wars: Zero Company Hits PC, Xbox Series X and S, and PlayStation 5 in 2026

Want more IO9 news? See when to expect the most native Marvel., Interstellarand Star Trek versions, what’s next for DC Universe on Film and TVand all you need to know about the future of Doctor whoS

 
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