The Smash Indie Game “Animal Well” creator is already working on his next project
For four years, Basso has been working on a primitive version of Animal well In her spare time, supporting her daily work. “It was a very clearly self -confident side project for yourself,” he told me in an interview. But as the game was more complicated and Basso invests more time in it, he began to think it differently. “Gradually, it began to look more soon as something I could actually let go so I could make a living,” he says.
Basso gathered his confidence and thought out a way out of his daily work. His family did not quite understand his ambition. “My father didn’t want to leave my job to work on it,” Basso says. “They were worried that I had to keep a full -time job.”
Then, in 2021, a turning point: Basso contacted Dan Adelman, a veterinarian known by the business, for help. “I was a kind of introverted person who does not feel very comfortable to publish things online and put the game on the market,” Baso says. Adelman is well known for running Nintendo at America’s Indie Program and a small developer champion. “Fortunately, he was in the project,” Basso says. “He wanted to start working together and then, from that moment on, I had the feeling that I was just a much shorter person.”
Basso and Adelman began to apply for events like Developer Dayindie showcase to allow people to see the game. Their efforts were paid by BigMode – the publisher managed by YouTuber Videogamedunkey – Sign Animal wellS “A little less than a year after I worked with Dan, I saved enough money and had a road card to finish the game,” says Basso. He left his job to focus on Animal well full -time. “In the end, it was still about three years until it was done,” he says.
For many years Animal wellFriends’ development called for him to release what he had when the interest seemed high. “I knew where the quality tape was for me and what people were waiting for,” Baso says. He did not like the idea of ”paying” what he thought was not a complete project, despite the many years that came into it. “It was difficult to explain how much work was actually going into a polished game,” Basso says. “You can’t just put pencils at any time and click the Steam release button.” How he made his game debut. If people like it, “they will trust you in the future to buy each other.”