Switches 2 specifications completely expiring and therefore you should not be interested in

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Thehe Nintendo Switch 2 is twice the console as the original switch, not only in size but also in hardware specifications. Finally, we have a complete idea of ​​what is happening under the hood at $ 450 a handmade kit, which will start on June 5th. The long and short thing is that Switch 2 is good enough to play Today’s games. As long as it hits 4K when it gives and gives us unique games with beautiful visualizations, “good enough” is all it should have ever been.

Report from Eurogamer Along with Digital Foundry Last video On the switch 2 effectively confirm all Leakage We had the Handheld processor and other hardware specifications. The original switch works on a custom NVIDIA chip based on the Tegra X1 with only four ARM Cortex A57. This chip system (SOC) was a relatively low -powerful, even back in 2017, when Nintendo brought us its first tokel manual console.

https://www.youtube.com/watch?v=huxdoyxs8ng

Digital Foundry’s Richard Leadbetter received its shipping information and some other leaks and compare with Nintendo’s Official Page with Specifications, They help to establish a better picture of the Switch 2 hardware. The new processor of the switch 2 is the NVIDIA T239 with the ARM Cortex A78C nuclei. There are a total of eight cores with a “theoretical” maximum clock speed of 1.7 GHz (in fact the clock speed in the dock and mobile modes are far larger). Two of these CPU nuclei are reserved for system software, while developers can play with the other six. GPU is updated similarly to Ampere with 1536 cuds CUDA (essentially processing units inside the graphics processor). This is six times the bigger than the CUDA number as an original switch.

The system operates at 12GB RAM, of which 3GB is reserved for the system itself. This plus the processor seems to seem that Nintendo dedicates a huge part of processing the system itself, but given what kind of software under the bark is a promising Switch 2, it begins to make more sense. Nintendo has lifted its GAMECAT Function as one of her distinctive capabilities of her hand. This feature will leave up to four players at one time to use voice chat online with the built -in console speaker. A A separate accessory for a camera It also allows you to host video chats, although the videos suggest that it will be at a very low frequency of frames of dubious visual quality. Every system, let alone something as compact as a Switch 2, would struggle to maintain four simultaneous streams while performing each voice and video modulation software in the background – all until you start games.

“The information we have discovered offers (Gamechat) has a significant impact on system resources, to the Nintendo point provides the developers with a Gamechat testing tool,” said the digital foundry, though without citing a specific source.

These specifications suggest that Nintendo wants Switch 2 to be a device that lasts for a long time, maybe as long as the eight -year life of the original Switch. The upcoming secret sauce of the device is its support for NVIDIA’s DLSS -increasing the scale of the company that takes each frame with a lower resolution and uses AI to lead it to higher resolution. The device must also support the DLA, the NVIDIA software dedicated to anti-alias. This digital trick will keep games like Cyberpunk 2077 To activate 60 FPS at 1080p resolution.

As much as we are to like to call and speculate on technological characteristics, Switch 2 is not designed to compete against Xbox or PlayStation 5. Nintendo is one of the few companies who realized that they are striving for the largest graphic fidelity. Pressing the most realistic graphics requires more expensive hardware and a long, more expensive development of the game. What changes to the game experience per minute when the game works with a high -end Ray Trancing Technology for ultra -refinement lighting? Switch 2 can be able to handle some rays tracking scenarios, according to the Digital Foundry report. However, developers will use this lighting technology within the Nintendo hardware.

We have seen Some games work on Switch 2 and it turns out to be powerful enough for today’s games like Hogwarts Legacy –A game that seemed to be awful and moved badly on the original switch. Pastus graphic touches aside, we expect most players to struggle to find out if Street fighter 6 is played on a PS5 for against a switch 2, as long as it maintains a stable frame frequency. If the first switch proves something, it is that developers can get some relatively sophisticated games working on older hardware if they try. Now they just have to try a little less, and maybe remember that a strong visual style is far better than ultra-relistic lighting and HD textures.



 
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