Moroi Preview: A game with Grimdark Action, which is actually quite fun

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The most surprising thing about Moro is his sense of humor. Moro is an action and puzzle game from top to bottom and a puzzle in the basement of surreal horrors, where each cell contains a unique and grotesque vignette. In the first area of ​​the map there is a cell containing a conscious meat mill that craves human flesh. In another, a dead man is nailed to a dining pipe that still pumps the slope in his bulb, pulsating stomach. The next room you meet with a duck with a duck with too many human teeth in his mouth. A tooth would be too much, but this duck has a full, smiling set. And then he breaks them all for you, leaving behind a bloody, empty account.

And that moment makes me laugh out loud. The forest in Moro It is so ridiculous that it turns the angle into fun, touching the terrible absurdity that makes the films about B-Horror so charming. You do not expect the duck to have human teeth, but even more surprising is their sudden removal and the remainder of the duck, a beloved smile. These shocking moments of ease appear in Moro At a rapid pace, twisting the vibration from brutality to the bizarity and vice versa, until you feel you are trapped in the dream of Francisco Goya, directed by Sam Rimy. It’s pretty great.

Moro It comes from the creator Alex Staneku and his independent studio, Violet Saint. Although it is now based in Switzerland, Staneku is Romanian and Moro is filled with Grimdark takes his home talk. The name of the game refers to a vampire in Romanian folklore, even. Staneku was also inspired by David Lynch, Heironymous Bosch, HR GIGER and Small nightmaresWith a dash of Robert Shekli and Douglas Adams for humor. But at its core, Moro is a completely original world of scaryness, explained Staneku during a briefing for media, hosting the game publisher, Good Shepherd Entertainment.

“There is a big pool of things in my subconscious,” he said. “Total grotesque, perhaps carnival art, Bosch and early medieval art and cartoon. I always try to find my own style. “Later, Staneku explained even more, saying, ‘Awesome things. Such as in a puzzle, you have to vomit blood in someone else’s mouth. And in some places you will find that reality is shifting, like in a room you find someone Another than you expect to find, etc.

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This is more like a nightmarish logic, really. Any of the cells in Moro is connected – take the cut hand from the auto cartilage so that the meat mill can make a bone dust, which you can then give to the fearsome sorcerer who turns it into salt for the witch, which is then absorbed by your own decoction, etc. n. After all, you find a sword at an introductory level, break your neck, and continue your desire to escape, but the prison is only more difficult. From time to time, the voice interrupts your progress, whispers to find it. Cell beings seem to know who you are, even though you have no memory of this place. There is a lot more time in Moro than meet the eye.

“I tell a lot of it in the era and collector value, so they will bring a lot of storytelling stories,” said Staneko. “The story of the stories given by the characters and the gameplay is quite mysterious. You need to find and pay attention to what is happening. “

No branched storylines in MoroBut your choice throughout the game will affect the way it ends, according to Staneko. He said that full experience should take about nine hours, but it could be extended if you are pursuing all the secrets.

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Battle Moro is fast and fun, and Heavy Metal replaces the Moody Dunge Music of the game at the beginning of each match, putting the right tone of chaos and carnage. Guards of the dungeon are the main enemies and they appear in waves of five or more at a time, some with a powerful movement than others. I finished the one -hour demonstration with an improved sword and a pistol with a gatling in my arsenal. With a sword you have major and severe attacks, plus a finishing move that accumulates while you are damaging. The pistol does not require ammo, but moves on a cooling mechanic and has a major shot and finish. Dodge Rolls rounds your set of movements in the early game, and the balance in these battles feels correctly. On top of all, there are fiery nuclei scattered around the environments that you can break out for AOE damage – but be warned, if you are too close to the boom, you will be injured. The end of each battle is marked by piles of intestines and destroyed corpses – we hope it is not yours – a dazzling cobblestone stones.

The amount of blood soaked in blood, a frantic fight and the horror of the body in MoroThe first hour is impressive and I am strong to find all the secrets in the full game, no matter how many carcasses explode I should dig. Or maybe even because of all the carcasses exploded.

Moro is due Quite soon – “The beginning of 2025”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/moroi-preview-a Grimdark-ation-Game-thats-tual-pretty-funny-150009465.html? SRC =

 
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