Microsoft’s muse can design worlds for video games after watching you play how you play

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Microsoft Researchers have achieved what many in artificial intelligence consider to be a distant goal: teaching AI to understand and interact with three -dimensional spaces in the way people do. The breakthrough comes in the form of MuseAI model that can understand and generate complex gameplay sequences while maintaining consistent physics and character behavior.

The model described in detail in a document published in NatureI learned entirely from the monitoring of human gameplay data – worth seven years – from the Xbox game Bushy edgeS Unlike traditional AI models that work with text or static images, Muse develops what researchers call a “practical understanding” about how objects, characters and circles interact in three -dimensional space in time.

Three key Muse Muse Muse Muse system: a sequence in physics, variety in results and perseverance of consumer modifications. (Credit: Microsoft)

How does Microsoft Ai’s muse see, study and play as a man

“Model architecture is agnostic for the game; The only requirement is access to a suitable set of data, “said Katya Hoffman, a senior chief research manager at Microsoft Research, in an exclusive interview with Venturebeat. “We designed the model to use the most general data format, which we call the” human interface “of visualizations and controller actions.”

This approach allows Muse to generate successive gameplay sequences that lasted up to two minutes – a significant technical achievement to maintain coherent 3D world interactions over prolonged periods. The system can only take one second from the visualizations of the game as an entrance and generate complex scenarios that respect the physics of the game and the behavior of the character.

However, there are restrictions. “Image resolution is fixed to 300 × 180 pixels,” Hoffman told Venturebeat. “There is a compromise between the size and speed of the model, which means that the largest and most consistent models are also the most slow in the conclusion.”

Beyond games: How muse can shape architecture, retail trade and production

The development of Muse was shaped by an extensive contribution by game creators. Microsoft researchers interviewed 27 game developers worldwide, including studios from both developed and developing countries, to ensure that the technology will serve real creative needs.

Beyond the game, Microsoft sees wider applications for technology. Peter LeePresident of Microsoft Research, emphasized in the potential blog publication in architecture, retail trade and production: “From the reconfiguration of the kitchen in your home to redesign retail space to the construction of a digital twin on the factory floor for testing and exploring various scenarios. All these things are just now possible with AI. “

“The main restriction on outside the game is access to high quality data,” Hoffman told Venturebeat. “Games are an excellent driving advance area as large quantities of high quality data can usually be more easily collected than in other 3D environments.”

Preserving the history of games and empowering future creators

Considerable to the game industry, Xbox is exploring how this technology can help maintain classic games. “Thanks to this breakthrough, we are exploring the potential of the muse to take the older games for a catalog from our studios and to optimize them for every device,” says Fatima Cardar, Corporate Vice President of Gaming AI at Microsoft, in a blog post.

The model achieves three key technical innovations: maintaining coherent physics and play mechanics over enlarged sequences; generating many varied but plausible sequels from the same starting point; and allows users to change the content generated while maintaining these changes consistently.

“I am personally fascinated by the muse’s ability to learn a detailed understanding of a complex 3D environment, purely from the observation of human gameplay data,” Hoffman said. “Our research has shown an exciting step towards new interactive experiences made by artists who are hyper-personalized by and by their players.”

Microsoft launches the weight of the model and demonstrator of researchers and creators under Microsoft Research LicenseAlthough this is not yet an enterprise for corporate clients. This publication aims to encourage more research and research on technology.

Development signals a broader displacement of AI capabilities: from understanding static content such as text and images to understanding dynamic 3D environments and human interactions. This can have distant consequences of how we design and interact with virtual spaces in industries.

While Microsoft moves to produce this study, he emphasizes that human creativity remains central. The technology is positioned as an assistant, not as a substitute for human game designers, striving to increase rather than automating the creative process.


 
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