Klang Games Partners with Google Cloud on AI-based simulation games seeds
ClangThe pioneer studio behind the ambitious simulation SeedsHe has announced a strategic partnership with Google Cloud to revive his vision of a dynamic, AI-managed society.
Using advanced Google Cloud technology, including Google Kubernetes Engine (GKE), Vertex AI and Gemini, Berlin -based Clang creates a constant, developing virtual world inhabited by hundreds of thousands of autonomous virtual people known as seedlings.
SEED is an innovative mass -multiplayer online (MMO), where the AI ​​-powered seedlings live, interact and develop in real time, even when players are offline. Klang Games uses Google Cloud’s AI tools to revive the seeds of its simulation simulation.

Seeds are an ambitious game that simulates the future of humanity. At the end of the 21st century, humanity left Earth to find a new home. The planet Avesta in the Tau Ceti system has been chosen because of its many similarities to the ground. On this new lush planet, the players are responsible for the nourishment and management of human residents, called “seedlings” – each with their own mind.
The player directs seedlings by setting wide, strategic goals, not micro -power every moment of his day. This includes the choice of educational paths and specializations – as a focus on specific sets or fields of skills – shaping their future careers and personal growth. Your influence also extends to relationships, purchases, homes and decor, determining the aspirations of each seedlings, even when you are not online.
A calendar system is currently being developed to track large life events, which makes it easy to see what has happened or what is coming. Beyond that, you can talk directly with your seedlings about their experiences – like catching up with a friend or relative you have not seen for some time.
Google Cloud’s infrastructure provides the scathing, performance and reliability required to supply the complex ecosystem of SEED, ensuring smooth growth and continuous operation.
“We are very excited and we are working on Google Cloud from the beginning,” says Mundi Wundy, CEO of Klang, in an interview with Gamesbeat.
Berlin-based Klang games began with a prototype with a small team of four people in 2016. They received some funding in 2017 and a larger round in 2019. Now the company has more than 100 people and the company hopes to have a soft start later in 2025.

“She is currently in a fairly decent condition. That’s what play, “Wundy said. “I think we have something really special here.”
Jack Bureau, Global Games for Google Cloud, said in an interview with Gamesbeat that Klang Games is ahead of the curve.
“This is a sign of things we see in our development, but they are more than most. We will be able to enter this GDC and show how far the seeds have come and how they use Google Cloud to scales the conclusion, such things. This is a sign of the future, “Boucer said.
The company started with four prototypes worked in 2016. They received funding in 2017 and continued to grow, Vongy said.
The company now has more than 100 people and aims to launch early access this year. And now the project has included a generative AI in the game.
“In klang we build the largest simulation of the future of humanity that has ever been tried with
An unprecedented level of detail, “Wundy said. “From huge cities, where every house can be furnished and fully working, to seedlings that are kept, remember, learn and grow with a level of fidelity, as we have seen before.”
Wundy added: “It’s incredibly exciting to partner with Google Cloud, which helps us build the technology to scales this vision beyond what was previously possible, connecting thousands, if not millions, by players.”

Google Cloud technology allows Seed seedlings to expose unique personalities, form connections,
And they form emerging societies through natural conversations and constant interactions. Vertex AI and Gemini 2.0 allow rich, nuanced character interactions while GKE guarantees the complex and always-
The growing world scales seamlessly. The multi -region GKE clusters make it easier to expand the game servers, providing low latency and a hassle -free transition between areas in the game to establish and maintain a scales of the massive, permanent online world with a large number of players.
“Klang’s vision for seeds is the avant -garde level of interactive entertainment, and we are excited that Google Cloud technology allows them to come to life,” Buster. “The scale and complexity of the seeds require a stable and innovative cloud infrastructure with the latest AI and we are proud to provide the technology and expert experience needed to support their ambitious journey.”
“Seeds requires a cloud platform that can cope with the complexity of a continuously developing society
Simulation, “said Dudur Magnuson, Clang’s CTO. “Google Cloud with Vertex AI provides
Productivity, reliability and opportunities for AI that we need to revive this ambitious vision. ”
Partnership also includes Google Consultation and Technical Expertise to optimize generative AI
Cost and scathing solutions, the provision of seeds provides unmatched AI, powered by AI, during play
experience.
Housing

This type of game is what Boor meant when he predicts that AI would lead to “live games”.
“We had a few other data points that made it clear that this is the direction in which the industry is moving and, as we are standing here today, all this speed is coming for real,” Boureer said.
Wundy added, “It’s really amazing what he can do with AI. It really comes to life in a very exciting way. “
The generative AI came the perfect moment for seeds. We would have relying on Emoji and limited interactions like in SIMS, as the real conversations between seedlings and players were not possible. Now, with generative AI, Devs can provide each seedlings with their context – traits of personality, needs, history and aspirations – which allows them to make conversations. Wundy said you could ask the nihilist to watch TV, but he could answer: “I’ll watch TV. Don’t expect to enjoy. “
The characters will be able to forward things from the background as their memories and they can use these memories in conversations with players.
Buder said the game can scathing as needed thanks to the backend infrastructure, where the game can check a number of different AI models to see what will be most suitable for use. Gemini 2.0 Flash provides low latency answers, where late time delays matters to a scale, Buster said. That’s where conversations are happening everywhere in the game.

“We will start with some scale restrictions, but once we have progressed,” it will become better, “he said, with regard to AI processing on a large scale,” Wondie said.
Buser said the traditional online game will use infrastructure such as gaming servers and services, databases and analysis tools.
“What Klang designs with Seed is a really fantastic example of a live game where you have AI-Navity Game design,” Burer said. We sat for a conversation to see the vision that Clang has and how it connects to the thinking we have made on Google Cloud. These things came together. You do not often have the sulfur where the pieces fit together. “
The more users buy AI computers, the more it is possible to unload the work of local computers and further reduce the price of AI.
“Over the last few years, we have done a lot of thinking about building systems within GKE, which can help the game and know which loads will work best in the cloud and which loads will work best on the edge of the device,” Buder said. “This is the first for many developers. If you work with a game and want to run a device conclusion, but the device is not powerful enough, or maybe you are already working with enough outputs of the load on the device, which can no longer take, you may want to redirect it to the cloud. “