Indian 88 Games announce their debut title Kapih based on Indian folklore
88 matches in India, the game development shoulder of 88 photos, announced its debut title Tapihwhich is based on Indian folklore.
88 Pictures is one of India’s major animated and VFX studios. Known for her work on the awards by Emmy and Annie, Trollhunters: Tales of Arcadia, 88 Pictures has already brought her experience in the game story with 88 games.
This is one of the projects that take their replica from the success of Black Myth: Wukong by Game Science, a Chinese game developer who made a game based on Chinese myths for both Chinese and global audiences. Kapih is a gaming game aimed at the global game landscape and will debut on the console and a computer.
Inspired by one of the biggest epics in India, Kapich is lively through its excellent “Capich Style”, who has drawn inspiration from forms of halakari, tanjavur, Warley and Madhubani. The announcement of Kapih comes at a main moment, as Prime Minister Narendra Modi has called on Indian game developers to perceive the country’s rich cultural heritage and to establish a strong global presence.

The official trailer for Kapih is premiere on the channels of the Sony PlayStation, offering a first look at this fascinating mixture of Indian folklore and retro arcade adventure.
Kapih rethinks the eternal Indian tales through an exciting action platform. With its visualizations, a story pierced in rich folklore, and a fast -growing gameplay, Kapih delivers a immersive adventure that revives the traditions of the harmless story of stories.
Kapih provides a quick development of an action trip filled with challenge platforms and a dynamic battle. Players will move to different handmade stages, each of which offers unique gameplay twists. While Run-N-GUN action drives the experience, Kapih also introduces additional modes such as horizontal shooting sequences and vehicles based sections.
As players progress, they will find new weapons and power supplies to improve their play style, which will lead to epic battles for a boss who push their reflexes and strategy to the limit. The game also presents a local cooperative regime that allows players to unite as Vaanar and his loyal friend Bindu, working together to overcome great obstacles, unlock new motivations and unravel the mysteries entangled in their epic adventure.

Adding to its authenticity and cultural depth, the game uses Sanskrit as an audio language. 88 Games cooperated with prominent Sanskrit scientists to guarantee the accuracy and wealth of the language, offering players a truly immersive experience, pierced in the grandeur of ancient India.
Noting a major stage for the studio, Kepih is ready to launch on PC, PlayStation and Xbox, so platform players can experience their unique combination of culture and action.
Situated on the background of one of the biggest epics in India, Ramayana, Kapih follows the trip of a young vane living in a peaceful village in ancient India. Far from the traditional tales of kings and warriors, this story is a holy spotlight of unwavering characters – ordinary people whose life is embodied in the great story of history. When the village of Vaanar is destroyed by enemy forces, he embarks on the Odyssey, which hugs him with legendary events, heroes and greater fate.

Speaking at the start of the trailer, Milind Shinde, CEO of 88 games, said in a statement: “Kapih is more than a game; This is a holiday of our culture, our stories and the extraordinary in the ordinary. Through Capih, we wanted to create an experience that feels deeply personally, but universally connected – a journey that not only entertains but also provokes a sense of pride in our heritage. “
Shinde added: “For us at 88 games, this is a determining step towards our vision to bring Indian stories in the foreground in global games. It is an honor for us to share this cordial adventure with the world and we hope that it resonates with players in meaningful ways. “
According to an estimated report on the Indian Games Market by LumikaiIndia is a key manufacturer of global animation and VFX services, with the industry estimated at $ 1.6 billion on February 24. The report also states that India’s play market has added 23 million new gamers, with a total of $ 590 million in 24 years and is planned to exceed $ 9.2 billion by February 29, increasing by 20% Five year Cagr.