Good problems launched abletoplay to help gamers with disabilities find affordable games

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Good problems discovered Abletoplay Platform for detecting accessibility games. It will start March 10 to help gamers with disabilities find affordable games.

With a personalized worldwide personalized evaluation system, Abletoplay enables gamers with disabilities and their families to find games that meet their accessibility needs immediately. Supported by the World Disability Institute, ABLETOPLAY is an innovative innovative ways to find new favorite games, regardless of your needs, and it is available for registration and early access today.

Imagine you have a severe disability – how would you understand if the game has the necessary accessibility features? For over 500 million games with disabilities worldwide, the answer to this question includes hours of research, vacancies and tons of powerlessness. This is a continuation of movement that Microsoft acknowledged in 2018 with the launch of Xbox adaptive controllerS

Armand Nobari, founder of a studio called Good Trouble, said the company initially set out to make hyper-accessible games inspired by its own battle with cancer earlier in life.

Good problems
Good problems evaluate the games based on accessibility.

“My friends at the hospital could not escape with games as I could, so I set out to game for them,” he said in a blog post. “As part of this process, we began to explore the accessibility in existing games in detail. As we analyzed what games were available to players with specific disabilities, we suddenly realized that there was a great opportunity to deal with this problem from another point of view. “

He said that instead of adding only games to the titles pool that people can play, his team can also work to connect players with already existing games that meet their needs and accessibility preferences – and good problems want to They continue this in a whole new way.

“We spent a year in research and development, talking to thousands of disabled gamers, talking to studios and publishers and talking to large non -profit organizations such as the World Institute of Disability, Child Play and Games for Change to develop and improve our vision , “Said Nobari. “We have created a team of award -winning game developers, accessibility experts and disabilities. Finally, we built and tested prototypes, received feedback from our incredible community, and eventually landed on the version, which is live today. “

Nobari said that the vision is to be an absolutely best way to find games that meet your needs and preferences, and the coming year will show how monumental progress has made.

“Simply put, if you are looking for a new game, we want to be this reliable resource,” Nobari said. “For gamers, we present our simple accessibility results in GANCE on more sites and platforms, which makes it easier than ever to see if the game is right for you with incomparable clarity and justice. For developers and publishers, we are launching new ways to reach and connect with gamers who need affordable games – before, at and after starting. “

Good problems
Good problems make it easier to find games for certain types of players.

Nobari said that after all, everything comes down to whether Abletoplay actually helps gamers with disabilities and their families find new favorite games to fall in love with.

“When we first started building, of course, I was a combination of anxious and excited about the size of the problem we are solving,” Nobari said. “But since users started trying it, I understood what a powerful and useful platform we built for gamers. Impacting stories and heart messages have begun to add, so now we are proud to have a whole section of our homepage from our users, for whom Abletoplay was the missing piece, having to find and play games with full confidence. “


 
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