Game industry growth potential shrinks | Dear
The Midia research firm has recently launched its report on the forecasting of global games for 2025 until 2031, in which it predicts certain trends in the game industry. And in this report, the forecast provides that the day of the high growth of the game industry can be behind it. In particular, he predicts that double-digit growth is unlikely to continue and that publishers should harness their expectations if they do not want to face disappointment with the lack of profits and that. “Survive up to ’25“It’s not enough.
The report predicts $ 203.2 billion in $ 2025 and $ 237.0 billion in 2031 – which will bring games in accordance with the estimated inflation of the International Monetary Fund of 4% and will essentially lead to Growth for the year. He also predicts that starting Switch 2 will lead to hardware revenue by 8.4% to $ 20.6 billion in 2025 after a sharp decline of 2024; And that as the global number of gamers will grow, the average revenue of a paid user will decrease due to the increasing number of developing markets.
The essence of the report is a counteraction to the sunnier forecasts to return to the industry to growth from the era of the pandemic-era of double-digit growth is “ended,” she says honestly. Although he admits that the game will receive some juice from the start of the GTA VI and Switch 2, he notes that this is not necessary to be good for anyone other than the companies that create these products.
RHYS Elliott, the Midia’s Games analyst, said in a statement: “Don’t be fooled: GTA and Switch 2 other premium versions-will help you add more market revenue (+6.4% per year for the console in 2025. ). But Nintendo and Take-Two will be the big winners here. GTA 6 will attract all attention, having a negative impact on the games of other developers. “
Live games and other dead end
Midia’s report also notes that growth vectors such as live games and subscription services will not be the money manufacturers for which many believed, and this is already reflected in the previous case. Multiple live games have been closed or will soon be closed due to lack of consumer interest and revenue that goes back to the companies. Game subscriptions, such as the PlayStation Plus and the Xbox Game Pass, can also see a significant growth delay as consumers’ attention is so divided. The report notes: “The gold tide live already has its winners.”
Elliott said in a subsequent interview with Gamesbeat: “Many leaders consider-they have been made to believe in some consulting companies and leading companies for analyzes of games-this double-digit growth will continue (after the pandemic), green lighting of risk projects and strategies. Many of the moves obtained, after all, not – or not – not to get out. And some of them have been canceled after years of development – and a week after the launch in the case of Concord. The game market has reached its phase of maturity and this has been so for some time. “
In short, there is simply not enough attention to gamers to go around all these projects, which means that game publishers will have to find other ways to maintain themselves. Switch 2, which can potentially support any type of play from mobile to computer (if rumors of the new mouse functionality are true), it will probably offer publishers to extend the life of its catalogs on the back. Developers can also focus on undervalued markets.
And if there is one advantage for gamers, it is that the game industry is likely to leave its live title craze and return to the creation of one -player premium titles that gamers will actually buy and play as seen from The success of the success of games like Black Myth Wukong and Gate 3. To quote Elliott: “My recommendation: less waste, less pursuit of trends, more innovation and more segmentation supported by data. The market cannot maintain catering of the same gamers and expects a pie to grow. “