Dorian raises UGC games with interactive video integration
DorianA fast -growing game platform serving mainly creators and fans of women’s games, added interactive video integration with its games generated by User (UGC).
In order to revolutionize the way developers and storytellers build interactive games, Dorian said he has become a platform for professionals in the game industry, Inde -studios and creators.
It has over 9,000 published creators and 11,000 games. Dorian is for those who want to turn their ideas into successful games to play without a traditional studio or external funding.
Dorian’s new interactive video feature allows the creators to add video to their games-it does not require encoding-extension of creative capabilities and unlocking the basic capabilities in two of the fastest growing categories of Mobile: Sims and Mobile’s mini-drama.
According to AppmagicVisual novels-resulting in SIMS dating among the fastest growing genres in 2024. Best regulations titles appear from Asia while Western markets are expected to follow. Meanwhile, Forbes reports that Mini-Drama has jumped 35% compared to the year, reaching $ 7 billion in China, with global revenue reaching $ 2 billion and climbing.

Unlike the MINI DRAMA Apps, which has just started experimenting with interactivity, Dorian offers full-code infrastructure that allows creators to build and provide interactive mini-drama for hours.
Dorian said he democratizes the development of the game by eliminating the need for major budgets and technical expertise. The platform provides an engine without a code, an importer of a game to play and a Baldur -style relationship system, which allows the narrators to turn their vision into cinematographic games within days, not in years. Cloud cooperation tools optimize a team in real time, while deep analysis helps creators optimize players’ engagement and monetization.

“In Dorian, we have made a great investment in the democratization of the creation and distribution of the game, the empowerment of Inde -developers and the independent creators to build cultural resonance games for the fandoms, which understand the best -without the barriers of risk capital or financing the issuer, says Julia Palatovska. “We are committed to providing powerful tools and growth opportunities by allowing creators and developers to speed up their business and make the game the game really accessible to talent everywhere.”
Dorian’s success stories emphasize their impact. Slashfic, a horror game that was launched with almost no preliminary budget, reached $ 1.2 million in consumers within five months, generating a passionate fenbase. Narrative designer Noe Savaya uses Dorian to break into the industry with their Heartsworn game, landing numerous interviews with Game Studios.
“As a new industry in the industry, I was intimidated by how difficult it was to find positions at the entry level for the story of the story,” Savaya said in a statement. “My Master’s Degree in Creative Writing and Publication did not coincide with the standards of the portfolio in the industry, and Dorian gave me the opportunity to prove to potential employers that I won the necessary skills to succeed as a full -time writer. Publishing the platform gave me the portfolio I needed to do it in interviews with multiple studios – and feedback in these interviews surrounds my Dorian work. “

In the fall of 2025, Dorian hosted Dorian Legends Graid Aid Programwhich had a total of 70 projects presented to a panel of judges, presented by the Games Industry and the influencing social media. From these statements, Dorian presented cash grants to 23 teams of upcoming creators of all origin.
These candidates, all of whom identify themselves as women, non-bodied or translite their first episodes and won a combined $ 38,000 in their first 3 months of joining the program, a huge achievement for brand new game creators.
Veterans developers also cover Dorian. Ryan Kaufman, a former director of the Telltale Games story, serves as a judge under the Legends program and is now developing his first Dorian game.
“Dorian offers professionals in the game industry, more special designers and artists, the ability to build games under their own conditions,” Kaufman says in a statement. “I am able to bring my creative ideas into a passionate community without having to finance great production, giving me an unprecedented chance to experiment and bet on myself.”
Looking forward by 2025, Dorian said he was positioned to be a dual-game center, allowing developers to build deeper, more interactive experiences driven by Liveops and dynamic monetization. With 90% female and 80% Gen Z/Millennial audience, Dorian provides instant access to an engaged community eager for new story experiences.
Dorian hosts an event from GDC from strange to wealth: how to validate and build games with millions of dollars on UGC platforms from 2:00 pm to 4:30 pm on March 18.
The event will include a panel discussion on the financing landscape for new game projects in 2025 and how the UGC platforms help define new projects. The focus of the event will be a $ 500 cash prize game workshop for the best step set by the referee group.
Dorian has grown to 20 employees and has raised $ 19.3 million so far. All successful Dorian games are multi -episodic series. And successful creators support a release schedule of at least one episode a week.