“Clair Retcur: Expedition 33” Visualization: stunning visualizations, innovative battle, main melodrama

Rate this post


I was wondering why they all look so blown Clearly unclear: Expedition 33S This is the debut game from Sandfall Interactive, independently of a French studio with less than 30 employees, and has attracted huge partnerships in video games and movies in the last five years. Expedition 33 There is a high -profile Including Andy Surkis, Charlie Cox, Nix Shala and Jennifer English. It obtained He was removed from Pacific Drive Kepler Interactive Publisher in 2023 and was On the first Xbox showcase of 2025. Although the game did not come out until April, Story Kitchen has already signed to turn it into S

The least, Expedition 33 It looked like an easy game to fall in love with.

After playing a little over three hours Expedition 33I understand all this – over -the -fastest love and the quiet excitement generated by the writing of the game, acting, the world and the mechanics. Expedition 33 is innovative and absolutely stunning.

Expedition 33 She feels like a prestigious drama placed in a surreal, slightly Gothic 3D landscape. Tone is soaked in melodrama and visually reminds GamingBut with the styles of Belle époque and the mountains of devilish magic. The Lumière kingdom is consumed by a powerful, called Thecentens – it paints a new tower number every year and all people of this age are instantly dying. It counts more than half a century, first killing the oldest citizens and just drawing number 33. Lumière people send annual expeditions to stop the person, but so far everyone has been greeted with death. Expedition characters 33 have one year to live.

When we meet Gustav in the visualization, things don’t go well for expedition 33. His party is hungry by a mysterious man with white hair-some so old that he should not be able to exist in this world-and Gustav is alone. Gustav has a magic hand of the robot and many French mustaches, and he goes through lush forests and dark, wet caves to track other survivors. He really finds, but only after he almost kills in despair. Lun, a strong and scientific sorcerer, appears just in time to save Gustav from himself and meet with email, an introverted but powerful Gustav foster sister.

Clearly unclear: Expedition 33

Sandfall Interactive

Your party supports six gaming characters in the full game, but the visualization focuses on those three. The prestigious dramatic vibrations stem from their interactions, and in particular their personal clashes. In a corner, Lun and Gustav are around the campfire on a starry night, screaming at each other for the ethics of utilitarianism. Between Gustav’s rays, “Fuck the mission!”

In the end, their intensity disappears and the conversation returns to an indicative of favorable space. At the end of the scene, the shot crept at Lun, who smiles and says, “Fuck the mission? Really? “

Gustav replies: “I’m sorry.” And suddenly I am deeply invested in the relationship between Lun and Gustav, but also Mael and all the friends who came to save. It does not hurt that these corners are really gorgeous, with realistic skin textures and dirt of dirt in closer and beautiful performances of all actors.

From corners to battle, Expedition 33 is shining.

Clearly unclear: Expedition 33

Sandfall Interactive

The environment in the visualization is becoming more surreal as Gustav, Lun and Mael move closer to the personality, which has hidden through the deep seas and expansive land masses. They travel through raw areas, broken by magic, stones that are worn in the middle of the air and richly decorated buildings, accidentally embedded in strange places, broken and inhospitable. Anthropomorphized rock enemies circle the land and there are bits of chromium – currency, essentially to find, and some superstructures hidden from the linear path. We are not talking Called The levels of brilliant but minimal sense of curiosity is definitely rewarded.

When exploring, you can exchange the party members without breaking and Lune is emerging as my clear favorite. Instead of running, Lune Speed-Hovers a few inches above the ground and its embodiment is like rising through a dream. Running (or vitamin really quickly) feels great in the game, as is the gripper system that transfers you through gaps and up buildings. There are also enforceable ones from climbing and ropes of light, which act as lifts and all this works on treats.

The sleepy feeling of the game crystallizes only in the flying waters, a region that looks and behaves as if it is at the bottom of the ocean – bubbles, shipwrecks, whales and all – but without a drop of water that can be found. You breathe, walk, run and jump as normally here, but there are schools with fish floating in the air, and the water line is visible above you. It’s great clumsy.

I could spend the rest of this visualization, I just gone Expedition 33The fabulous environment, heroes and enemies or its first-class writing, music and graphics-but let’s talk about the battle.

Clearly unclear: Expedition 33

Sandfall Interactive

Expedition 33 is a game of bend with clear JRPG influences, but adds a turn to the traditional combat system: prompt for fast weather. Your party members have the opportunity to use an item, to expand a specific skill or a simple old attack, plus they have a free goal move that can shoot enemy weak points before a full blow. There are elementary weapons of equipment and upgrading and each character works on a separate domestic mechanic. Gustav has a recharge system that strengthens its hand on a special stroke robot, Lune uses elementary spots to arrange specific damage, and Maelle switches to three fence positions. Balancing healing, supporters, protective movements and attacks is a delicate dance in Expedition 33And the visualization really began to sing after all three members are well equalized, expelled and dispels various types of elementary damage.

Unlike the traditional turn -based game, there are real -time promotions embedded in your skill attacks, and the performance of these bonus damage and effects. The Final Fantasy series is played with this idea of ​​mixed success, but in Expedition 33 This is a critical, fine -minded system and I love the tension it creates. Fast time elements infuse the familiar turn cycle with a shocking look, adding a few additional dopamine shocks to the classic press rhythm and waiting. Every QTE prompt is difficult without punishing and not just offensive movements receive real -time treatment. Avoiding, parrying and jumping are basic skills in Expedition 33And these mechanics require your attention with every enemy.

In short, no, you will not be able to reduce the controller during battle Expedition 33S And, yes, I’m completely here for that.

Clearly unclear: Expedition 33

Sandfall Interactive

Maybe this is because every character hits a dramatic pose when it’s their turn, but the battle has a clearly pronounced person (and it’s a great thing in my book). Meanwhile the play soundtrack has an echo of Nier: Automatic and Tetris: EffectAnd overall, even the boss’s battles can be a little emotional experience.

In the interests of maintaining this review, under 3000 words, I will not enter the specifics of the upgrading of trees and types of resources, but I will say that I have found these systems for purposeful and responsive. I was pleased with how often my party was leveled, there were enough features to pinch for every character and the effects of my article manipulation were immediately obvious in the battle. Be sure, Expedition 33 is RPG.

Although this is based on visualization, Expedition 33 It looks incredibly polished. Not only does it play seamlessly on the macro level, it also receives the smallest details, including voice-action memories, a haptic feedback that begins when the grapple point is in range, an opaque text box that is both read and seamlessly integrated into every scene and the ability to put a rose in the hair. The whole review is impressive.

Clearly unclear: Expedition 33

Sandfall Interactive

That’s what I said, I wonder if Expedition 33 it also Impressive, technically speaking. I played the preview of a stable 1080p/60 on a game computer with a super RTX 4070 and I didn’t encounter any problems, but the lock up to 60 FPS at 1440p was out of my setup. It feels like a game that will break many hearts and parts for a computer. And it’s not just a computer – it’s curious to see how Expedition 33 It will work on any console that is not PlayStation 5 Pro.

But this is a consideration for the review time. Visualization for Expedition 33 It illuminates why Sandfall Interactive has received so much attention and support. Expedition 33 is made up of beautiful contradictions: this is JRPG, but it comes from a Western studio. This is a fantastic RPG built outside the limitations of Dungeons & Dragons Rules of rules. I am an indie game that seems to sound and feel AAA. Most of all, Expedition 33 is refreshing.

Expedition 33 The PC, PlayStation 5 and Xbox Series X/S will be hit on April 24th.

This article originally appeared at Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-preview-stunning-visuals-tuals- command-prime-melodrama-140052

 
Report

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *