Breylon’s immersive display is the TARDIS of monitors

Rate this post


At CES 2025, Brelyon showed off its latest immersive display called the Ultra Reality Extend, and even after seeing it in person, my brain still can’t quite wrap its head around a monitor that looks bigger and deeper on the inside than it does on the outside.

Billed as the world’s first commercial multifocal monitor, the Ultra Reality Extend combines the ease of use and simplicity of a traditional desktop display with the kind of spatial depth you can usually only get from a VR headset. Of course, the maximum simulated depth the Extend provides is only 2.5 meters, which isn’t as far as you’d get from devices like Meta Quest 3S or an Apple Vision Probut considering that the Brelyon monitor does not require any additional equipment (apart from a connected computer), the effect is truly impressive. It’s also much easier to use, all you have to do is stand in front and the monitor will do the rest, resulting in much less eye strain or potential nausea that many people experience with modern VR glasses .

A diagram of how Brelyon's immersive monitor creates virtual layers of varying depths. A diagram of how Brelyon's immersive monitor creates virtual layers of varying depths.

Brelion

This allows the monitor to defy its size, because even though it’s much smaller than a typical display, the view inside is absolutely monstrous. From a 30-inch frame, the Ultra Reality Extend provides a virtual display that is equivalent to a curved 122-inch screen. Meanwhile, its 4K/60Hz resolution uses a 1-bit monocular to deliver spatial content that looks closer to 8K with scene elements that can appear closer or further away depending on the situation.

When I watched a game clip from Spidermanthe trees and light poles passing my face seemed so real that I began to wince subconsciously. Then, in other scenes, Brelyon’s monitor was able to separate different layers of content to make the snow in the foreground appear blurry as it moves across the screen, while the characters in the distance remain clear. It’s quite strange because the effect is visceral in a way that games and movies on flat screens just can’t match.

 
Report

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *