Apple Vision Pro, one year in: The future has to hurry up

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I stayed late one evening watching the 2011 WIM WENDERS Documentary Pine to Apple Vision ProAnd it was magical. This beautiful 3D movie, for the pioneer of the German Dance Theater Pina Baus, made me feel like I was sitting in the theater with the performers.

Year after its exit, moments of magic Keep popping up With Apple’s Vision Pro, but I have to look for them. And the greater part of the magic appears when watching movies or when I turn the handset into a giant curved monitor for my Mac. The rest of Vision Pro’s potential remains unfulfilled.

The Apple space computer of $ 3500 is hardly a success overnight, but it will never be at that price. The Vision Pro remains a technological showcase for bleeding and the most modern self-contained VR/AR headphones. It provides a compelling taste of unlimited visual experiences of the future. And for certain professional zones-all interested in simulation, a display for viewing 3D high resolution models or a flexible platform based on iPados to build some ideas-Vision Pro can be a powerful tool.

In my life, however, this is mostly the screen of the movie and we wear a monitor.

I do a lot more “VR things” from games to video chat to Rutini exercises, to other headsets. There are simply no such interesting Vision Pro applications, neither by developers or Apple itself. And this is just one of the problems that eavesdrop on Vision Pro, even after a whole year to use it quite regularly at home.

There are absolutely areas where Apple has succeeded and even paved the way to the place where the headset and glasses can continue. But not enough of them. Without turning to some other big missing pieces, Vision Pro will never feel like jumping to become an heir or even a key extension to my phone or my Mac. Here is my success and missed opportunities for Vision Pro in the last year.

A man wearing the Apple Vision Pro/AR handset gestures with fingers

My first demonstrations with Vision Pro were early signs that the interface was mostly a great success.

Apple

Success: gesture control without hardware and eye tracking

The eye and manual monitoring of the quality of Vision Pro and the ways they work together do really make a very basic navigation a lot effortless. I got spoiled by the simple ways I looked at and gently squeeze or spray my fingers to open applications or scroll windows. The fact that there is no controller for Vision Pro is not the most problem, which in retrospection feels like a bold move as delivery of the first iPhone without a keyboard.

Apple added additional gestures and improved shortcuts since Vision Pro came out. I like to tap my fingers and tilt my hand to check the time and adjust the volume. Yes, sometimes I have to calibrate eye tracking because it will move from where my eyes look. And the eavesdropping and grabing of some edges of windows or applications can still be attached. I prefer to have more accuracy, with an optional wearing or accessory as The ring and index finger of Sony’s professed XR headphonesBut Apple proved its point.

Good luck: the best personal display and movie experience

As a big TV on my face, Vision Pro remains unbeaten. It’s not perfect in any way: the field of view is still more than I would like, and I see some reflective glare at times with a recipe inserted, but the experience with Apple’s audio and video at Vision Pro makes me feel like I feel I got the best movie screening device I’ve ever tried. This is my preferred way to see every movie or show if I know I can watch it myself. Wicked in 3D? Stunning. I continue to be amazed at this.

In Monitor format on a curved screenpaired with Mac, I feel like I have my own small working world. I am currently using it. When I set it up, it is as satisfying to the job as my personal cinema trips. The inconvenient size of the headset has improved with improved straps from companies such as Belkin and Resmed too.

Apple’s unique place here will not last forever. Other devices also receive a micro -led micro. Samsung Moohan’s projectThe first Android XR handset, which comes this year, looks a lot like Samsung/Google Vision Pro, and the quality of the display during a short demonstration impressed me. Sony’s headphones also have a micro OLED displays. And there are glasses including Xreal OneThis feature VIDI (but smaller 1080p) displays that are good enough to watch movies at a far smaller price.

YT-AVP-Any-App-Clean

The execution of regular daily applications in the XR is boring but important.

Stephen Beicham, Viva Tung

Success: A way to fold XR in daily applications

Apple made Vision Pro feel like an iPad for your face, which was a great shift from previous AR and VR headsets that built custom stores and apps interfaces. This focus can make Vision Pro look a little pedestrian, as many of its apps are things like mail or notes or music on Apple. On the other hand, this seamless flow between things I already use is what makes all the work feel like a natural computer. It is boring as hell, but it is useful and before that missing part of VR experience.

By comparison, Meta is still struggling to find really daily work apps that can work useful in search. Meta has plenty of games, but none of the Horizon OS is naturally Android or iOS compatible. Android XR on Google It comes this year with full support for Google Play on board and Vision Pro can work with tons of iOS apps. Meta is caught in the middle.

Game of multiple transparent games in an office

The life of my app in Vision Pro has not changed much since my experience a year ago.

Scott Stein/Cnet

Missing: Where are all the good new apps?

It’s been a whole year and I still find that I look at what feels like an accidental scattering of games, sustaining experience, random performance applications and the onset of Apple-on-In-While by New Vision Pro Immersive-Format 3D short-made films. Immersing videos are well made and some-like music video of Weeknd’s Jaw-Draping, or Edward Berger is submerged – are some of the best I have seen. But it is not enough and video editions do not come often enough to justify receiving Vision Pro.

There are many applications that you can look at at Vision Pro, but that doesn’t mean there are many meaningful ones. With Meta’s Quest headphones, I have the feeling that I can always find a new game or two to catch my eye. Vision Pro is not easy to understand what is good or what I should use it for. And Apple does not seem to have invested much in attracting great stunning experiences. Even Apple Arcade’s Vision Pro games are largely ports or careless, simpler things.

And why didn’t Apple themselves make some of these killer apps? There are still tons of obvious missing pieces. Cards – an application that already shows detailed 3D landscapes and cities – would be an incredible showcase. (Google is already displaying its Android XR card app.) GarageBand could be adapted with spatial musical instruments, something that has already developed on third parties. Cut or drawing/sketching/sculpting applications. If you do not dream, they will not exist – and Vision Pro needs new dreams.

Fitness is still a missing piece of Apple’s vision, although the workout has Become my favorite thing to do Meta Quarts. If Vision Pro can double as a virtual pelon, then it may help to absorb its price. But it is not yet. And the more heavy design and hanging batteries of Acture Vision Pro make it a strange fitness adaptation, although Apple Arcade Game Synth Riders shows what Apple can do with the active games of the easier, more accessible headset.

Missing: Working with iPhone, Apple Watch, iPad

A huge missing piece for me is something I thought Apple would have on the first day of Vision Pro: the ability to work with iPhone, Apple Watches and iPad, and MACS. Vision Pro is independent, but still works with MACS to act as an extended monitor and feel like a connected part of the computer you are already using. It has to work this way with the iPhone, a literal device that everyone has in their pocket. As a manual controller, a way to expand connected applications, call call, use an iPhone to camera 3D scanning things that could immediately be synchronized with Vision Pro to help demonstration demonstrations for friends for friends who try Your Vision Pro. I don’t understand why it’s no longer set to work.

Similarly, Apple Watch can be used for gestures such as an input shortcut, for foods, or for the collection and sync of health data in some applications (such as heart rate for meditation and active games). And the iPad must be able to work as a portable part of the Vision Pro keyboard/touch screen, expanding displays in the same way as MACS do.

Xreal one glasses facing Apple Vision Pro

Vision Pro ($ 3500) to the glasses of Xreal One Display ($ 500). Completely different products, but Xreal glasses at least do a good job, as the wearers are shown at part of the size and price. The Meta hardware is also well under $ 1,000.

Scott Stein/Cnet

Missing: Reducing Price after a year

The most clear Miss is the price of Vision Pro. Of course, this is a truly wounded adopter, a computer -type developer kit. And for the pros that may need that, to say Hololens 2 (And that is more cheaper than industrial headsets as XR-4 of Shadow).

But this price will never appeal to every ordinary person I know. It’s hard enough to persuade someone to get Quest 3 out of $ 500. To make Vision Pro feel remotely attractive, he must enter the scope of what iPhone or iPad Pro costs. Otherwise, Apple has to work even harder to justify what else this high-end thing can be used.

Vision Pro woke me up and still surprised me. But not enough, especially at $ 3,500. It feels like the first breakthrough in a bigger idea, but there is no second breakthrough. Apple has apparently canceled plans for smaller AR goggles, but it can still make a smaller, lighter and easier to use Vision Non-Pro over the next few years as another step to, perhaps, glasses.

Getting vision of more persons for less with the ability to do more with what you already own is a difficult bridge to cross. But with the Google XR and Meta headset – and possibly another competition from Valve and elsewhere – this is what Apple still has to overcome because it figures out how the vision for something that is not just… Well, for the pros.



 
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