Supercade is heading to reissue to regain the golden age of video games
Supercade It was Van Bernem’s ode to the Golden Age of video games – a large book for coffee tables that filmed the visual history of the 1971 to 1984 games.
Now that the Golden Age receives a refreshment as Bernham’s supercade book is directed to reissue, thanks to a successful Kickstarter Crowdfunding campaignS As of last night, the campaign raised $ 50,347 from its $ 34,000 target. More than 259 people have supported it, with 19 days in the campaign.
The reissue of Supercade, which illustrates and documented the history, heritage and visual language of the Golden Age of Video Igling, seems to be so early. I want to say that I have experienced this story and it doesn’t seem like so long ago, as the memories of games and arcades are so fresh in my mind.
But this time it was decades ago. Thirty years ago, Bernham worked as a design designer for a magazine in New York. The World Network was brand new and she found other fools who nest online who shared their love for vintage video games.
She would scan and share guidelines from my original Odyssey 2 console and enter the heated debate about whether KC Munchkin! It was a better port of PAC-Man than the official version of Atari. She still says it is.
Bernham wondered if books were written about the games she had played in the 70s and 80s. One day she went to Ritsoli on Broadway and asked if they had any – on the shelf in the “Technology” section were Zap: the rise and fall of Atari by Scott Cohen and the game by David Chief (her still favorite game book). That was literally.

So she started researching Supercade. As she imagined what the book would be like, she caught up with the history of video and computer games and received a publishing deal. The original SuperCade book – which I made a short head to chronicle the history of Xbox – came out in 2003 with 448 pages. Bernam then wrote Supercade: Visual History of the Age of Video Pire – 1985 to 2001By publishing this book in 2023
Now Burnam has registered to make the luxury reissue of SuperCade, which will document the early history of the game industry from 1971-1984 and will be even more comprehensive than the original book with over 500 full-color pages. Burnam also works on the creation of a supercad museum.
“I’ve always wanted to publish another hardcover edition because frankly people have been wanting such more than 20 years,” Bernham says in a message to Gamesbeat. “Lol. I also wanted the opportunity to really do it right, the way I originally intended the book. With Supercade museum In the Alpha in the Eisenberg Space Gallery and the next exhibition, focused on the second generation and the Golden Age of Games, it seemed the perfect time. “

She said she would work closely with supporters and associates to make sure that any outrageous omission was included. Color TV game. Laser command. WizardS The reissue will be identical to style and format with the original, albeit with modernized print and new content features everywhere.
Bernham said she never imagined that she would fund the first day, let alone in four hours – an hour faster than the sequel.

“I am so grateful for the support I received from the game industry and the Kickstarter community,” Bernam said. “I think this story is really starting to resonate with the younger generations … Almost a deep assessment of this technology beyond the children who have grown up with it. Seeing Gen Alpha Kids in awe from Microsoft Adventure, working on the IBM 5150, makes me so happy and hope. “
The more this project overcomes, the more fearful the book will be, she said.
“For the sequel, I added additional seventy pages and increased the print type,” Bernam said. “Everything beyond this will go to the Supercade Collection – now one of the most significant archives of video and computer games, artifacts, art and ephemers – allows me to celebrate this story and keep the original games that they can experience for future generations.”