Playnice Mindlight aims to help children manage stress and anxiety
PlayniceThe developer of proven, fun and engaging games that prevent and treat mental health, today announces the launch of his leading game MindlightS A video game for action adaptation uses a biofeedback headband to capture children’s reactions.
Mindlight helps children improve their ability to cope with stress and anxiety. Mindlight’s fun and engaging gameplay uses BiofeedBack to turn emotions into real -time game entrances that recharge positive effects on players’ mental health.
“The degree of anxiety and depression have grown in recent years, especially among school -age children. Teaching them how to manage it is imperative for daily existence,” said Evan Hirsch, CEO of Playnice. “Despite the increasing need of children from evidence-based programs and therapies to deal and manage stress and anxiety, access is still getting more difficult and more expensive for families. We have built Mindlight specifically to deal with this need and to empower the children through the strength of the game. They see the world and work through the challenge, they face. “
Mindlight’s prerequisite is simple but engaging: use your own mind to change the environment. The more a child is, the more light a house becomes; The more tremendous, the more the world will appear. Let’s learn how to do this in a game environment is translated into practical use in everyday life.
Children choose their character to move through their grandmother’s dark, habitable mansion. Along the way, they encounter stress scenarios – like darkness and shady creatures – that they have to beat to save their grandmother and bring light back to their house.
Filmed through a real -time biofeedback device, brain wave or heart rate data measures how a child manages their anxiety throughout the game; The better they do, the more bright the “Mindlight” lights up, which allows them to expose and defeat scary beings to progress through the game. Mindlight responds to the unique patterns of thinking and sense of every player, giving them a personal, momentary feedback on how they can strengthen their minds when they experience stress and anxiety.
Many games have used EEG reviews in the past, with mixed results.
Through research in numerous registered research tests (randomized control tests) with over a thousand children Isabella Gorge, a major scientist in Playnice has repeatedly proved that those who play Mindlight reduce their anxiety by at least half, the company said.
Mindlight game in just 5.5 hours of play (for a few weeks) is as effective as 8-12 weeks of cognitive-behavioral therapy (CBT). Because Mindlight is as effective as gold standard anxiety treatment, CBT, game democratizes therapy, offering families a scientifically proven, always affordable alternative, with part of the price.
“Mindlight is the on -screen time that parents can actually feel good,” Grice says in a statement. “Mindlight is designed for the sole purpose of helping children to better manage their stress and anxiety while having fun playing a game.”
Grandice, currently Professor of Psychology in Development at McMaster University in Toronto, has collected a multidisciplinary team to create Mindlight in 2013. For more than a decade, the Granic Laboratory has been studying the effect of long -term people and facilitating the designs and facilitates.
The basic science, tested and proven in the laboratory, has become the basis of Playnice, built to optimize the production and spread of life change technology. With the strong conviction that commercial success and positive impact are not mutually exclusive, Playnice has developed a consciousness with veterans for games, entertainment and technology, from companies, including e -arts, Nexon, Sony ImageWorks and Xbox.
“Playnice really plays for good,” Hirsch said. “We reject the notion that in order to handle the games, they do not have to compete with the commercial ones or attention. Not only will players receive scientifically proven mental benefits, but they will also experience high quality and fun game in accordance with other games on the market.”
To play Mindlight today, families will need two things. First is Biofeedback Neurosky Mindwave 2 EEG headphones (Support for more devices that come soon). Second is the Mindlight game subscription that can be downloaded from Amazon., Androidand Apple Application stores or on Playnice websiteS Supported game devices include computers (Windows V10 V2004 or a more version), Android and iPad tablets.
- Single child: $ 6,99/month, $ 59,99/year
- Family (up to 5): $ 9,99/month, $ 99.99/year
A full year of Mindlight, including the one-off purchase of a feedback device, costs about $ 200, the same as a session of cognitive-behavioral therapy.
Playnice offers a free six -month Mindlight subscription for licensed pediatric therapists and school advisers. For more details, please email: Therapists@playmindlight.comS