404-gen integrates a decentralized platform for generating a 3D model with unity

Rate this post

404-Gen Today it has announced that it has become the first decentralized platform to generate a 3D model to integrate with Unity.

Integration with unity, a platform for creating and expanding games and interactive experiences allows developers or even players to generate models directly from Bittensor Mainnet in the middle of Unity. The company is aimed at the creators of the next generation content, not necessarily professionals to revive their creative ideas.

“These people are not necessarily professionals or work in the Triple environment, but they still have many creative ideas. I want to come to life and we really try to do it,” says Ben James, CEO of 404-Gen, a startup based in Switzerland, in an interview with Gamesbeat.

It is now offered as a verified solution at the Unity Asset store, this integration introduces a new form of 3D presentation based on Gauss spread, a technique that carries a decentralized content creation of Unity users, James said.

404-Gen uses a network of miners to produce the best 3D image.

As you can see from the images, Gaussian Splatts undertakes a scan of an area and then generates a cloud of the point that can play the place in 3D. This is a computer graphic technique that creates a photorealistic 3D scenes from a set of images or videos. This does it using the mixing of millions of small, translucent ellipsoids (Gauss sprays) to reproduce the scene. These sprays – often used in the reconstruction of digital twins from real places – have data on the position, color, size and transparency that combine together to create a realistic 3D model.

The Unity technical team strictly evaluated the technology of 404 genes and recommended several improvements, mainly marking the reconstruction of certain AI dependencies to guarantee the trade viability of the manufactured models.

In addition to these enhancements, the 404-Gen introduced a “digital handshake” to optimize both creative and legal processes for developers, ensuring that the models generated by decentralized miners are ready for commercial use. These improvements not only improve the technical framework, but also make it easier to integrate with one click, which makes it accessible to developers at different levels of skills.

“This integration is an important step for our ecosystem. It enables the creators to work directly with decentralized 3D generation tools in the Unity editor, equalizing the conditions of play for independent developers and designers,” Ben James, founder of 404-Gen, said in a statement. “Our technologies overcome the traditional development of games and decentralized networks, offering a practical solution that meets the trade standards expected in the industry.”

The company has nine employees.

By reducing technical barriers, integration from 404 gene promotes experimentation with innovative techniques for 3D modeling. This move emphasizes the increasing openness among established Web2 companies to collaborate with Bittensor decentralized subnet, ultimately expanding creative opportunities in game development and digital design.

Origin

Ben James is CEO of 404 genes

The name 404 comes from the error when you press a bad website. James was a fan of cryptocurrency and he was excited about space. He read white documents and thought about how to stimulate different countries in the blockchain network in the right way. And he thought of using the technology to democratize content.

James founded 404 gene a few years ago with an emphasis on 3D images and AI. There are other competitors, but James believes that the company is unique because of its decentralized model.

“When we generate 3D models, in fact, the code we write as a company is really a code that is oriented around the choice of the best 3D model for a particular prompt, whether it is an image or a text prompt, in real time, algorithmic, so using things like visual language models or different types of multimodal patterns. “This means that there is no size here that matches all the solutions. There is no single model of the base, but soon what we rely on is the community of the construction of open source models. These are the most up -to -date models with an open source to find the best solutions depending on what a particular user is looking for.”

The company is also unique in its focus on Gaussic sprays to make 3D representation. The company now has nine employees.

“We believe that especially in AI and machine learning spaces, this has a huge potential trajectory and within the game industry would allow things like light three assets, so you can have more unique assets in one scene,” James said. “You can turn them into networks, which is the standard of the industry. But everything we generate is generated as a Gauss sprayer.”

You can find media from 404 genes at the Unity store.

James said the decentralized character of the platform allows algorithmic generation of 3D models in real time, using models of visual languages ​​and multimodal models. The company relies on a community of builders who contribute to open source models to find the best solutions for users.

With the decentralized model, the user’s promptions are sent to the miners in the ecosystem and they generate many competitive models. The company uses algorithms to choose the best model for the user, and high quality models that are not selected are reserved in an open source data set. The company stimulates miners with tokens, the highest prize will be the one with the best results.

While the company produces high quality work, James believes that AI should increase the intuition of designers and artists, which makes their roles more creative.


 
Report

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *